Uses of Class
engine.Room
Packages that use Room
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Uses of Room in engine
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Uses of Room in engine.entity
Fields in engine.entity declared as RoomMethods in engine.entity that return RoomMethods in engine.entity with parameters of type RoomModifier and TypeMethodDescriptionprivate AbstractEntityMultiStateEntity.getType(Entity type, Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Constructors in engine.entity with parameters of type RoomModifierConstructorDescriptionAbstractEntity(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Enemy(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints) MultiStateEntity(Entity[] types, Room[] room, processing.core.PImage[] img, AbstractMove[] move, AbstractAbility[][] abilities, int[][][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) NonPlayerCharacter(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Player(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints) Wall(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) -
Uses of Room in engine.entity.trigger
Fields in engine.entity.trigger declared as RoomMethods in engine.entity.trigger with parameters of type RoomModifier and TypeMethodDescriptionstatic InteractionInteraction.createInteraction(Room r, AbstractMove m, AbstractEntity e, AbstractAbility a, Triggers t)