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A

a - Variable in class engine.entity.entities.Interaction
 
abilities - Variable in class engine.Main
 
Abilities - Enum Class in engine.entity.enums
 
Abilities() - Constructor for enum class engine.entity.enums.Abilities
 
abilities2 - Variable in class engine.Main
 
ability - Variable in class engine.entity.Entity
 
Ability - Class in engine.entity
 
Ability() - Constructor for class engine.entity.Ability
 
Ability(int) - Constructor for class engine.entity.Ability
 
Ability(int[]) - Constructor for class engine.entity.Ability
 
accelerationY - Variable in class engine.entity.movement.PlatformerSimple
 
activate - Variable in class engine.entity.abilities.Sprint8d
 
activate - Variable in class engine.entity.abilities.Sword8d
 
activation - Variable in class engine.neural.networks.Feedforward
Variable that tracks the activation function being used
Activation - Interface in engine.neural
 
activations - Variable in class engine.neural.networks.Feedforward
 
Adam - Class in engine.neural.optimizers
 
Adam() - Constructor for class engine.neural.optimizers.Adam
 
AdamW - Class in engine.neural.optimizers
 
AdamW() - Constructor for class engine.neural.optimizers.AdamW
 
add(int, int, float) - Method in class engine.neural.Matrix
 
add(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
 
addCol(int, float) - Method in class engine.neural.Matrix
 
addCol(int, float[]) - Method in class engine.neural.Matrix
 
addMatrix(float) - Method in class engine.neural.Matrix
 
addMatrix(float[]) - Method in class engine.neural.Matrix
 
addNotInArray(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
 
addObstacle(float, float) - Method in class test.CObstacle
 
addObstacle(float, float, float, float) - Method in class test.CObstacle
 
addObstacle(Rect) - Method in class test.CObstacle
 
addObstacles(float[]) - Method in class test.CObstacle
 
addObstacles(float[][]) - Method in class test.CObstacle
 
addObstacles(Rect[]) - Method in class test.CObstacle
 
addObstacles(ArrayList<Rect>) - Method in class test.CObstacle
 
addObstacles(CObstacle) - Method in class test.CObstacle
 
addPoint(float, float) - Method in class test.Path
 
addPoint(Point) - Method in class test.Path
 
addPoints(float[]) - Method in class test.Path
 
addPoints(float[][]) - Method in class test.Path
 
addPoints(Point[]) - Method in class test.Path
 
addPoints(ArrayList<Point>) - Method in class test.Path
 
addPoints(Path) - Method in class test.Path
 
addRow(int, float) - Method in class engine.neural.Matrix
 
addRow(int, float[]) - Method in class engine.neural.Matrix
 
addX(float) - Method in class engine.entity.Entity
 
addX(float) - Method in class engine.physics.Vector2D
 
addX(float) - Method in class engine.util.Point
 
addXY(float) - Method in class engine.util.Point
 
addXY(float, float) - Method in class engine.entity.Entity
 
addXY(float, float) - Method in class engine.util.Point
 
addXY(Point) - Method in class engine.util.Point
 
addY(float) - Method in class engine.entity.Entity
 
addY(float) - Method in class engine.physics.Vector2D
 
addY(float) - Method in class engine.util.Point
 
anim - Variable in class engine.entity.Entity
 
animate(PApplet, PImage, float, float, int, int, float, int, int, int, boolean, boolean) - Method in class engine.util.Animation
 
animate(PApplet, PImage, float, float, int, int, int, int, int, int, boolean) - Method in class engine.util.Animation
 
animateLegsRun(PApplet, float, float, float) - Method in class engine.util.Animation
 
animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[]) - Method in class engine.util.Animation
 
animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean) - Method in class engine.util.Animation
 
animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean, boolean) - Method in class engine.util.Animation
 
animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean, boolean, boolean) - Method in class engine.util.Animation
 
animateNew(PApplet, PImage, float, float, int, int, int, int, int, int, boolean) - Method in class engine.util.Animation
 
animateNew(PApplet, PImage, float, float, int, int, int, int, int, int, boolean, boolean) - Method in class engine.util.Animation
 
Animation - Class in engine.util
 
Animation() - Constructor for class engine.util.Animation
 
Animation(float) - Constructor for class engine.util.Animation
 
Animator - Class in engine.util
 
Animator() - Constructor for class engine.util.Animator
 
animSpeed - Variable in class engine.util.Animator
 
app - Static variable in class engine.util.ToolKit
Stores the PApplet being used by all classes
applyAcceleration(float, float) - Method in class test.Particle
 
applyForce(float, float) - Method in class test.Particle
 
ATTACK - Enum constant in enum class engine.entity.enums.Triggers
 
ax - Variable in class test.Particle
 
ay - Variable in class test.Particle
 
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