Index
All Classes and Interfaces|All Packages
A
- a - Variable in class engine.entity.entities.Interaction
- abilities - Variable in class engine.Main
- Abilities - Enum Class in engine.entity.enums
- Abilities() - Constructor for enum class engine.entity.enums.Abilities
- abilities2 - Variable in class engine.Main
- ability - Variable in class engine.entity.Entity
- Ability - Class in engine.entity
- Ability() - Constructor for class engine.entity.Ability
- Ability(int) - Constructor for class engine.entity.Ability
- Ability(int[]) - Constructor for class engine.entity.Ability
- accelerationY - Variable in class engine.entity.movement.PlatformerSimple
- activate - Variable in class engine.entity.abilities.Sprint8d
- activate - Variable in class engine.entity.abilities.Sword8d
- activation - Variable in class engine.neural.networks.Feedforward
-
Variable that tracks the activation function being used
- Activation - Interface in engine.neural
- activations - Variable in class engine.neural.networks.Feedforward
- Adam - Class in engine.neural.optimizers
- Adam() - Constructor for class engine.neural.optimizers.Adam
- AdamW - Class in engine.neural.optimizers
- AdamW() - Constructor for class engine.neural.optimizers.AdamW
- add(int, int, float) - Method in class engine.neural.Matrix
- add(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
- addCol(int, float) - Method in class engine.neural.Matrix
- addCol(int, float[]) - Method in class engine.neural.Matrix
- addMatrix(float) - Method in class engine.neural.Matrix
- addMatrix(float[]) - Method in class engine.neural.Matrix
- addNotInArray(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
- addObstacle(float, float) - Method in class test.CObstacle
- addObstacle(float, float, float, float) - Method in class test.CObstacle
- addObstacle(Rect) - Method in class test.CObstacle
- addObstacles(float[]) - Method in class test.CObstacle
- addObstacles(float[][]) - Method in class test.CObstacle
- addObstacles(Rect[]) - Method in class test.CObstacle
- addObstacles(ArrayList<Rect>) - Method in class test.CObstacle
- addObstacles(CObstacle) - Method in class test.CObstacle
- addPoint(float, float) - Method in class test.Path
- addPoint(Point) - Method in class test.Path
- addPoints(float[]) - Method in class test.Path
- addPoints(float[][]) - Method in class test.Path
- addPoints(Point[]) - Method in class test.Path
- addPoints(ArrayList<Point>) - Method in class test.Path
- addPoints(Path) - Method in class test.Path
- addRow(int, float) - Method in class engine.neural.Matrix
- addRow(int, float[]) - Method in class engine.neural.Matrix
- addX(float) - Method in class engine.entity.Entity
- addX(float) - Method in class engine.physics.Vector2D
- addX(float) - Method in class engine.util.Point
- addXY(float) - Method in class engine.util.Point
- addXY(float, float) - Method in class engine.entity.Entity
- addXY(float, float) - Method in class engine.util.Point
- addXY(Point) - Method in class engine.util.Point
- addY(float) - Method in class engine.entity.Entity
- addY(float) - Method in class engine.physics.Vector2D
- addY(float) - Method in class engine.util.Point
- anim - Variable in class engine.entity.Entity
- animate(PApplet, PImage, float, float, int, int, float, int, int, int, boolean, boolean) - Method in class engine.util.Animation
- animate(PApplet, PImage, float, float, int, int, int, int, int, int, boolean) - Method in class engine.util.Animation
- animateLegsRun(PApplet, float, float, float) - Method in class engine.util.Animation
- animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[]) - Method in class engine.util.Animation
- animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean) - Method in class engine.util.Animation
- animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean, boolean) - Method in class engine.util.Animation
- animateLegsRun(PApplet, float, float, float, float, float, float, float, float, int, float, float, float, float, int[], int[], boolean, boolean, boolean) - Method in class engine.util.Animation
- animateNew(PApplet, PImage, float, float, int, int, int, int, int, int, boolean) - Method in class engine.util.Animation
- animateNew(PApplet, PImage, float, float, int, int, int, int, int, int, boolean, boolean) - Method in class engine.util.Animation
- Animation - Class in engine.util
- Animation() - Constructor for class engine.util.Animation
- Animation(float) - Constructor for class engine.util.Animation
- Animator - Class in engine.util
- Animator() - Constructor for class engine.util.Animator
- animSpeed - Variable in class engine.util.Animator
- app - Static variable in class engine.util.ToolKit
-
Stores the PApplet being used by all classes
- applyAcceleration(float, float) - Method in class test.Particle
- applyForce(float, float) - Method in class test.Particle
- ATTACK - Enum constant in enum class engine.entity.enums.Triggers
- ax - Variable in class test.Particle
- ay - Variable in class test.Particle
All Classes and Interfaces|All Packages