Uses of Class
engine.entity.Ability
Packages that use Ability
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Uses of Ability in engine
Modifier and TypeFieldDescriptionprivate Ability[][]Main.abilitiesprivate Ability[]Main.abilities2 -
Uses of Ability in engine.entity
Fields in engine.entity declared as AbilityMethods in engine.entity that return AbilityMethods in engine.entity with parameters of type AbilityModifier and TypeMethodDescriptionprivate voidfinal voidfinal voidConstructors in engine.entity with parameters of type Ability -
Uses of Ability in engine.entity.abilities
Subclasses of Ability in engine.entity.abilitiesMethods in engine.entity.abilities that return Ability -
Uses of Ability in engine.entity.entities
Fields in engine.entity.entities declared as AbilityMethods in engine.entity.entities with parameters of type AbilityModifier and TypeMethodDescriptionstatic InteractionInteraction.createInteraction(engine.Room r, Move m, Entity e, Ability a, Triggers t) private EntityMultiState.getType(Entities type, engine.Room room, processing.core.PImage img, Move move, Ability[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Constructors in engine.entity.entities with parameters of type AbilityModifierConstructorDescriptionEnemy(engine.Room room, processing.core.PImage img, Move move, Ability[] abilities, int[][] colorLayers, int[] colorTints) Interaction(float x, float y, float w, float h, Entity i, Ability a, Triggers t) MultiState(Entities[] types, engine.Room[] room, processing.core.PImage[] img, Move[] move, Ability[][] abilities, int[][][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) NPC(engine.Room room, processing.core.PImage img, Move move, Ability[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Player(engine.Room room, processing.core.PImage img, Move move, Ability[] abilities, int[][] colorLayers, int[] colorTints) Wall(engine.Room room, processing.core.PImage img, Move move, Ability[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable)