Uses of Class
engine.entity.movement.AbstractMove
Packages that use AbstractMove
Package
Description
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Uses of AbstractMove in engine
Fields in engine declared as AbstractMove -
Uses of AbstractMove in engine.entity
Fields in engine.entity declared as AbstractMoveMethods in engine.entity that return AbstractMoveMethods in engine.entity with parameters of type AbstractMoveModifier and TypeMethodDescriptionprivate AbstractEntityMultiStateEntity.getType(Entity type, Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Constructors in engine.entity with parameters of type AbstractMoveModifierConstructorDescriptionAbstractEntity(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Enemy(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints) MultiStateEntity(Entity[] types, Room[] room, processing.core.PImage[] img, AbstractMove[] move, AbstractAbility[][] abilities, int[][][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) NonPlayerCharacter(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) Player(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints) Wall(Room room, processing.core.PImage img, AbstractMove move, AbstractAbility[] abilities, int[][] colorLayers, int[] colorTints, boolean isTangible, boolean isBreakable) -
Uses of AbstractMove in engine.entity.abilities
Methods in engine.entity.abilities with parameters of type AbstractMoveModifier and TypeMethodDescriptionprivate voidSword8d.setSwing(AbstractMove m, boolean swing) abstract voidAbstractAbility.update(AbstractEntity e, AbstractMove m) voidInteract8d.update(AbstractEntity e, AbstractMove m) voidSprint8d.update(AbstractEntity e, AbstractMove m) voidSword8d.update(AbstractEntity e, AbstractMove m) voidWalk8d.update(AbstractEntity e, AbstractMove m) -
Uses of AbstractMove in engine.entity.movement
Subclasses of AbstractMove in engine.entity.movementModifier and TypeClassDescriptionclassclassclassclassclassclassFields in engine.entity.movement declared as AbstractMoveMethods in engine.entity.movement that return AbstractMoveModifier and TypeMethodDescriptionabstract AbstractMoveAbstractMove.get()BiDirectionalMove.get()EightDirectionalMove.get()InteractionMove.get()ObjectAffectedMove.get()PlatformerComplexMove.get()PlatformerSimpleMove.get()Constructors in engine.entity.movement with parameters of type AbstractMoveModifierConstructorDescriptionInteractionMove(float x, float y, float w, float h, AbstractMove m) -
Uses of AbstractMove in engine.entity.trigger
Methods in engine.entity.trigger with parameters of type AbstractMoveModifier and TypeMethodDescriptionstatic InteractionInteraction.createInteraction(Room r, AbstractMove m, AbstractEntity e, AbstractAbility a, Triggers t) -
Uses of AbstractMove in engine.util
Fields in engine.util declared as AbstractMoveMethods in engine.util with parameters of type AbstractMoveModifier and TypeMethodDescriptionvoidAnimator.setAnim(processing.core.PImage i, AbstractMove m, int start, int frames, int animSpeed) voidAnimator.setAnim(processing.core.PImage i, AbstractMove m, int start, int frames, int animSpeed, boolean change)