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N

negatePoint() - Method in class engine.util.Point
 
Network - Interface in engine.neural
 
networkSizes - Variable in class engine.neural.networks.Feedforward
Keeps track of the network geometry
next - Variable in class engine.entity.entities.Door
 
next() - Method in class engine.neural.activations.Dynamic
 
NON_PLAYER_CHARACTER - Enum constant in enum class engine.entity.enums.Entities
 
notInArray(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
 
NPC - Class in engine.entity.entities
 
NPC(Room, PImage, Move, Ability[], int[][], int[], boolean, boolean) - Constructor for class engine.entity.entities.NPC
 
nRectRectCollide(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
Checks if rectangle is fully inside another rectangle
nRectRectCollideCoords(float, float, float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
Checks if two rectangles collide and returns the EXACT coordinates that the moving rectangle should be in, except moving rectangle is INSIDE non-moving rectangle
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