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N
- negatePoint() - Method in class engine.util.Point
- Network - Interface in engine.neural
- networkSizes - Variable in class engine.neural.networks.Feedforward
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Keeps track of the network geometry
- next - Variable in class engine.entity.entities.Door
- next() - Method in class engine.neural.activations.Dynamic
- NON_PLAYER_CHARACTER - Enum constant in enum class engine.entity.enums.Entities
- notInArray(ArrayList<Integer>, int[]) - Static method in class engine.util.ToolKit
- NPC - Class in engine.entity.entities
- NPC(Room, PImage, Move, Ability[], int[][], int[], boolean, boolean) - Constructor for class engine.entity.entities.NPC
- nRectRectCollide(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
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Checks if rectangle is fully inside another rectangle
- nRectRectCollideCoords(float, float, float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
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Checks if two rectangles collide and returns the EXACT coordinates that the moving rectangle should be in, except moving rectangle is INSIDE non-moving rectangle
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