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R
- r - Variable in class test.Particle
- rand - Variable in class engine.neural.initializers.Glorot
- rand - Variable in class engine.neural.initializers.Kaiming
- rand - Variable in class engine.neural.initializers.RandomNormal
- RandomNormal - Class in engine.neural.initializers
- RandomNormal() - Constructor for class engine.neural.initializers.RandomNormal
- RandomNormal(float, float) - Constructor for class engine.neural.initializers.RandomNormal
- RandomUniform - Class in engine.neural.initializers
- RandomUniform() - Constructor for class engine.neural.initializers.RandomUniform
- RandomUniform(float) - Constructor for class engine.neural.initializers.RandomUniform
- RandomUniform(float, float) - Constructor for class engine.neural.initializers.RandomUniform
- Reconstructible - Interface in engine.neural
- Reconstructor - Interface in engine.data
- Rect - Class in engine.util
-
THIS CLASS IS JUST A CONTAINER WITH SOME HELPER FUNCTIONS
- Rect() - Constructor for class engine.util.Rect
- Rect(float, float) - Constructor for class engine.util.Rect
- Rect(float, float, float, float) - Constructor for class engine.util.Rect
- Rect(Point) - Constructor for class engine.util.Rect
- Rect(Point, float, float) - Constructor for class engine.util.Rect
- Rect(Point, Point) - Constructor for class engine.util.Rect
- Rectangle - Class in engine.physics
- Rectangle() - Constructor for class engine.physics.Rectangle
- rectApp(float, float, float, float) - Static method in class engine.util.ToolKit
- rectRectCollide(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
- rectRectCollideCoords(float, float, float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
-
Checks if two rectangles collide and returns the EXACT coordinates that the moving rectangle should be in
- rectRectCollideNotExact(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
- Recurrent - Class in engine.neural.networks
- Recurrent() - Constructor for class engine.neural.networks.Recurrent
- ReLU - Class in engine.neural.activations
- ReLU() - Constructor for class engine.neural.activations.ReLU
- removeAll(T, ArrayList<T>) - Static method in class engine.util.ToolKit
- reset(Entity) - Method in class engine.entity.Move
- resetAnim() - Method in class engine.util.Animator
- resetColor(PApplet, PImage, ArrayList<Integer>) - Static method in class engine.util.ToolKit
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Takes in an image that has been recompiled and resets it back to its original colors
- resetPoint() - Method in class engine.util.Point
- resetX() - Method in class engine.util.Point
- resetY() - Method in class engine.util.Point
- RigidBody - Class in engine.physics
- RigidBody() - Constructor for class engine.physics.RigidBody
- RMSProp - Class in engine.neural.optimizers
- RMSProp() - Constructor for class engine.neural.optimizers.RMSProp
- RootMeanSquare - Class in engine.neural.costs
- RootMeanSquare() - Constructor for class engine.neural.costs.RootMeanSquare
- run() - Static method in class engine.app.Editor
- run() - Static method in class engine.app.Paint
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