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I

i - Variable in class engine.util.Animator
 
id - Static variable in class engine.entity.Entity
 
image - Variable in class engine.entity.Entity
 
imgS - Variable in class engine.entity.entities.Wall
 
imgX - Variable in class engine.entity.entities.Wall
 
imgY - Variable in class engine.entity.entities.Wall
 
impulse - Variable in class engine.entity.movement.PlatformerSimple
 
index - Variable in class engine.util.Animation
 
indexCount - Variable in class engine.util.Animation
 
initialize(Matrix) - Method in interface engine.neural.Initializer
 
initialize(Matrix) - Method in class engine.neural.initializers.Glorot
 
initialize(Matrix) - Method in class engine.neural.initializers.Kaiming
 
initialize(Matrix) - Method in class engine.neural.initializers.RandomNormal
 
initialize(Matrix) - Method in class engine.neural.initializers.RandomUniform
 
initializer - Variable in class engine.neural.networks.Feedforward
Variable that tracks the initializer being used
Initializer - Interface in engine.neural
 
instantiate(float, float) - Method in class engine.util.Point
 
instantiate(float, float) - Method in class engine.util.Rect
 
instantiate(Rect, float, float) - Method in class engine.entity.movement.EightDirectional
 
interact() - Method in class engine.util.Rect
 
interact(Trigger) - Method in class engine.entity.entities.NPC
 
interact(Trigger) - Method in class engine.entity.entities.Player
 
interact(Trigger) - Method in class engine.entity.entities.Wall
 
interact(Trigger) - Method in class engine.entity.Entity
 
interact(Trigger) - Method in class engine.entity.Trigger
 
INTERACT - Enum constant in enum class engine.entity.enums.Moves
 
INTERACT - Enum constant in enum class engine.entity.enums.Triggers
 
INTERACT_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
 
Interact8d - Class in engine.entity.abilities
 
Interact8d() - Constructor for class engine.entity.abilities.Interact8d
 
Interact8d(int) - Constructor for class engine.entity.abilities.Interact8d
 
Interact8d(int[]) - Constructor for class engine.entity.abilities.Interact8d
 
Interaction - Class in engine.entity.entities
 
Interaction - Class in engine.entity.movement
 
Interaction(float, float, float, float, Entity, Ability, Triggers) - Constructor for class engine.entity.entities.Interaction
 
Interaction(float, float, float, float, Move) - Constructor for class engine.entity.movement.Interaction
 
isActive - Variable in class engine.entity.abilities.Interact8d
 
isActive - Variable in class engine.entity.abilities.Sprint8d
 
isActive - Variable in class engine.entity.abilities.Sword8d
 
isActive() - Method in class engine.entity.abilities.Interact8d
 
isActive() - Method in class engine.entity.abilities.Sprint8d
 
isActive() - Method in class engine.entity.abilities.Sword8d
 
isActive() - Method in class engine.entity.abilities.Walk8d
 
isActive() - Method in class engine.entity.Ability
 
isBLInside(Rect) - Method in class engine.util.Rect
 
isBreakable - Variable in class engine.entity.Entity
 
isBreakable() - Method in class engine.entity.Entity
 
isBRInside(Rect) - Method in class engine.util.Rect
 
isCollide(Rect) - Method in class engine.util.Rect
 
isDelete() - Method in class engine.entity.entities.Door
 
isDelete() - Method in class engine.entity.entities.Interaction
 
isDelete() - Method in class engine.entity.entities.NPC
 
isDelete() - Method in class engine.entity.entities.Player
 
isDelete() - Method in class engine.entity.entities.Projectile
 
isDelete() - Method in class engine.entity.entities.Wall
 
isDelete() - Method in class engine.entity.Entity
 
isDone() - Method in class engine.util.Animator
 
isEmpty() - Method in class test.CObstacle
 
isEmpty() - Method in class test.Path
 
isEndPointAt(Point) - Method in class test.Path
 
isIdle - Variable in class engine.entity.movement.EightDirectional
 
isInside(Rect) - Method in class engine.util.Rect
 
isKnockable - Variable in class engine.entity.Entity
 
isMarked - Variable in class engine.entity.entities.NPC
 
isMarked() - Method in class engine.entity.entities.Door
 
isMarked() - Method in class engine.entity.entities.Interaction
 
isMarked() - Method in class engine.entity.entities.NPC
 
isMarked() - Method in class engine.entity.entities.Player
 
isMarked() - Method in class engine.entity.entities.Projectile
 
isMarked() - Method in class engine.entity.Entity
 
isPushable - Variable in class engine.entity.Entity
 
isTangible - Variable in class engine.entity.Entity
 
isTangible() - Method in class engine.entity.Entity
 
isTLInside(Rect) - Method in class engine.util.Rect
 
isTRInside(Rect) - Method in class engine.util.Rect
 
isZero() - Method in class engine.util.Point
 
iterator() - Method in class engine.neural.Matrix
 
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