Index
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I
- i - Variable in class engine.util.Animator
- id - Static variable in class engine.entity.Entity
- image - Variable in class engine.entity.Entity
- imgS - Variable in class engine.entity.entities.Wall
- imgX - Variable in class engine.entity.entities.Wall
- imgY - Variable in class engine.entity.entities.Wall
- impulse - Variable in class engine.entity.movement.PlatformerSimple
- index - Variable in class engine.util.Animation
- indexCount - Variable in class engine.util.Animation
- initialize(Matrix) - Method in interface engine.neural.Initializer
- initialize(Matrix) - Method in class engine.neural.initializers.Glorot
- initialize(Matrix) - Method in class engine.neural.initializers.Kaiming
- initialize(Matrix) - Method in class engine.neural.initializers.RandomNormal
- initialize(Matrix) - Method in class engine.neural.initializers.RandomUniform
- initializer - Variable in class engine.neural.networks.Feedforward
-
Variable that tracks the initializer being used
- Initializer - Interface in engine.neural
- instantiate(float, float) - Method in class engine.util.Point
- instantiate(float, float) - Method in class engine.util.Rect
- instantiate(Rect, float, float) - Method in class engine.entity.movement.EightDirectional
- interact() - Method in class engine.util.Rect
- interact(Trigger) - Method in class engine.entity.entities.NPC
- interact(Trigger) - Method in class engine.entity.entities.Player
- interact(Trigger) - Method in class engine.entity.entities.Wall
- interact(Trigger) - Method in class engine.entity.Entity
- interact(Trigger) - Method in class engine.entity.Trigger
- INTERACT - Enum constant in enum class engine.entity.enums.Moves
- INTERACT - Enum constant in enum class engine.entity.enums.Triggers
- INTERACT_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
- Interact8d - Class in engine.entity.abilities
- Interact8d() - Constructor for class engine.entity.abilities.Interact8d
- Interact8d(int) - Constructor for class engine.entity.abilities.Interact8d
- Interact8d(int[]) - Constructor for class engine.entity.abilities.Interact8d
- Interaction - Class in engine.entity.entities
- Interaction - Class in engine.entity.movement
- Interaction(float, float, float, float, Entity, Ability, Triggers) - Constructor for class engine.entity.entities.Interaction
- Interaction(float, float, float, float, Move) - Constructor for class engine.entity.movement.Interaction
- isActive - Variable in class engine.entity.abilities.Interact8d
- isActive - Variable in class engine.entity.abilities.Sprint8d
- isActive - Variable in class engine.entity.abilities.Sword8d
- isActive() - Method in class engine.entity.abilities.Interact8d
- isActive() - Method in class engine.entity.abilities.Sprint8d
- isActive() - Method in class engine.entity.abilities.Sword8d
- isActive() - Method in class engine.entity.abilities.Walk8d
- isActive() - Method in class engine.entity.Ability
- isBLInside(Rect) - Method in class engine.util.Rect
- isBreakable - Variable in class engine.entity.Entity
- isBreakable() - Method in class engine.entity.Entity
- isBRInside(Rect) - Method in class engine.util.Rect
- isCollide(Rect) - Method in class engine.util.Rect
- isDelete() - Method in class engine.entity.entities.Door
- isDelete() - Method in class engine.entity.entities.Interaction
- isDelete() - Method in class engine.entity.entities.NPC
- isDelete() - Method in class engine.entity.entities.Player
- isDelete() - Method in class engine.entity.entities.Projectile
- isDelete() - Method in class engine.entity.entities.Wall
- isDelete() - Method in class engine.entity.Entity
- isDone() - Method in class engine.util.Animator
- isEmpty() - Method in class test.CObstacle
- isEmpty() - Method in class test.Path
- isEndPointAt(Point) - Method in class test.Path
- isIdle - Variable in class engine.entity.movement.EightDirectional
- isInside(Rect) - Method in class engine.util.Rect
- isKnockable - Variable in class engine.entity.Entity
- isMarked - Variable in class engine.entity.entities.NPC
- isMarked() - Method in class engine.entity.entities.Door
- isMarked() - Method in class engine.entity.entities.Interaction
- isMarked() - Method in class engine.entity.entities.NPC
- isMarked() - Method in class engine.entity.entities.Player
- isMarked() - Method in class engine.entity.entities.Projectile
- isMarked() - Method in class engine.entity.Entity
- isPushable - Variable in class engine.entity.Entity
- isTangible - Variable in class engine.entity.Entity
- isTangible() - Method in class engine.entity.Entity
- isTLInside(Rect) - Method in class engine.util.Rect
- isTRInside(Rect) - Method in class engine.util.Rect
- isZero() - Method in class engine.util.Point
- iterator() - Method in class engine.neural.Matrix
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