Index
All Classes and Interfaces|All Packages
S
- saveNetwork(String) - Method in interface engine.neural.Network
- saveNetwork(String) - Method in class engine.neural.networks.Convolutional
- saveNetwork(String) - Method in class engine.neural.networks.DeepQ
- saveNetwork(String) - Method in class engine.neural.networks.Evolutionary
- saveNetwork(String) - Method in class engine.neural.networks.Feedforward
- saveNetwork(String) - Method in class engine.neural.networks.Recurrent
- saveNetwork(String) - Method in class engine.neural.networks.Transformer
- scale - Variable in class engine.entity.movement.EightDirectional
- scale(int, float) - Method in class engine.neural.Matrix
- scale(int, int, float) - Method in class engine.neural.Matrix
- scaleCol(int, float) - Method in class engine.neural.Matrix
- scaleCol(int, float[]) - Method in class engine.neural.Matrix
- scaleMatrix(float) - Method in class engine.neural.Matrix
- scaleMatrixReturn(float) - Method in class engine.neural.Matrix
- scaleRow(int, float) - Method in class engine.neural.Matrix
- scaleRow(int, float[]) - Method in class engine.neural.Matrix
- search(String, Scanner) - Method in class engine.neural.networks.Feedforward
-
Function for finding and initializing network params
- sent - Variable in class engine.entity.abilities.Interact8d
- sent - Variable in class engine.entity.abilities.Sword8d
- sentTrigger() - Method in class engine.entity.abilities.Interact8d
- sentTrigger() - Method in class engine.entity.abilities.Sword8d
- sentTrigger() - Method in class engine.entity.Ability
-
Only override this if you want to create an interaction
- Serializable - Interface in engine.data
- Serialize(Object) - Method in interface engine.data.Serializer
- Serializer - Interface in engine.data
- set(int, float) - Method in class engine.neural.Matrix
- set(int, float) - Method in class engine.neural.Vector
- set(int, int, float) - Method in class engine.neural.Matrix
- set(Point) - Method in class engine.util.Point
- setActive(boolean) - Method in class engine.entity.abilities.Interact8d
- setActive(boolean) - Method in class engine.entity.abilities.Sprint8d
- setActive(boolean) - Method in class engine.entity.abilities.Sword8d
- setActive(boolean) - Method in class engine.entity.abilities.Walk8d
- setActive(boolean) - Method in class engine.entity.Ability
- setAnim(PImage, Move, int, int, int) - Method in class engine.util.Animator
- setAnim(PImage, Move, int, int, int, boolean) - Method in class engine.util.Animator
- setAnimSpeed(int) - Method in class engine.util.Animator
- setApp(PApplet) - Static method in class engine.util.ToolKit
- setCanChange(boolean) - Method in class engine.entity.movement.EightDirectional
- setCol(int, float) - Method in class engine.neural.Matrix
- setCol(int, float[]) - Method in class engine.neural.Matrix
- setDir(int) - Method in class engine.entity.Move
- setDir(int) - Method in class engine.entity.movement.BiDirectional
- setDir(int) - Method in class engine.entity.movement.EightDirectional
- setDir(int) - Method in class engine.entity.movement.Interaction
- setDir(int) - Method in class engine.entity.movement.ObjectAffected
- setDir(int) - Method in class engine.entity.movement.PlatformerSimple
- setDoubSpeed() - Method in class engine.entity.movement.EightDirectional
- setForceWalk(boolean) - Method in class engine.entity.movement.EightDirectional
- setHalfSpeed() - Method in class engine.entity.movement.EightDirectional
- setHelper(float, boolean) - Method in class engine.entity.movement.EightDirectional
- setIdle(boolean) - Method in class engine.entity.Move
- setIdle(boolean) - Method in class engine.entity.movement.BiDirectional
- setIdle(boolean) - Method in class engine.entity.movement.EightDirectional
- setIdle(boolean) - Method in class engine.entity.movement.Interaction
- setIdle(boolean) - Method in class engine.entity.movement.ObjectAffected
- setIdle(boolean) - Method in class engine.entity.movement.PlatformerSimple
- setKey(int, boolean) - Static method in class engine.util.ToolKit
- setKeys(int) - Method in class engine.entity.Ability
- setKeys(int[]) - Method in class engine.entity.Ability
- setMatrix(float) - Method in class engine.neural.Matrix
- setMatrix(float[]) - Method in class engine.neural.Matrix
- setNormSpeed() - Method in class engine.entity.movement.EightDirectional
- setOverDir(int) - Method in class engine.entity.Entity
- setOverState(boolean) - Method in class engine.entity.Entity
- setRow(int, float) - Method in class engine.neural.Matrix
- setRow(int, float[]) - Method in class engine.neural.Matrix
- setSwing(Move, boolean) - Method in class engine.entity.abilities.Sword8d
- settings() - Method in class engine.Main
- settings() - Method in class test.Test_Neural
- setup() - Method in class engine.Main
- setup() - Method in class test.Test_Neural
- setX(float) - Method in class engine.entity.Entity
- setX(float) - Method in class engine.entity.movement.EightDirectional
- setX(float) - Method in class engine.physics.Vector2D
- setX(float) - Method in class engine.util.Point
- setX(Point) - Method in class engine.util.Point
- setXY(float, float) - Method in class engine.entity.Entity
- setXY(float, float) - Method in class engine.util.Point
- setXY(Point) - Method in class engine.util.Point
- setY(float) - Method in class engine.entity.Entity
- setY(float) - Method in class engine.entity.movement.EightDirectional
- setY(float) - Method in class engine.physics.Vector2D
- setY(float) - Method in class engine.util.Point
- setY(Point) - Method in class engine.util.Point
- SGD - Class in engine.neural.optimizers
- SGD(float) - Constructor for class engine.neural.optimizers.SGD
- SGDMomentum - Class in engine.neural.optimizers
- SGDMomentum(float, float) - Constructor for class engine.neural.optimizers.SGDMomentum
- sharpen(PApplet, PImage, int[], int[]) - Static method in class engine.util.ToolKit
-
ngl gang i forgot what this one does, I think it was supposed to replace colors with more range
- show() - Method in class engine.entity.entities.Interaction
- show() - Method in class engine.entity.entities.Wall
- show() - Method in class engine.entity.Entity
- showHitBox() - Method in class engine.entity.movement.EightDirectional
- showXY - Variable in class engine.entity.Entity
- Sigmoid - Class in engine.neural.activations
- Sigmoid() - Constructor for class engine.neural.activations.Sigmoid
- Slider - Class in engine.menu
- Slider() - Constructor for class engine.menu.Slider
- SoftBody - Class in engine.physics
- SoftBody() - Constructor for class engine.physics.SoftBody
- Softmax - Class in engine.neural.activations
- Softmax() - Constructor for class engine.neural.activations.Softmax
- speed - Variable in class engine.entity.movement.PlatformerSimple
- Spring - Class in engine.physics
- Spring() - Constructor for class engine.physics.Spring
- SPRINT_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
- Sprint8d - Class in engine.entity.abilities
- Sprint8d() - Constructor for class engine.entity.abilities.Sprint8d
- Sprint8d(int) - Constructor for class engine.entity.abilities.Sprint8d
- Sprint8d(int[]) - Constructor for class engine.entity.abilities.Sprint8d
- squareImage(PApplet, float, float, int, float, float) - Static method in class engine.util.ToolKit
- squareImage(PApplet, float, float, int, float, float, int[]) - Static method in class engine.util.ToolKit
- squareImage(PApplet, float, float, int, float, float, int[], boolean) - Static method in class engine.util.ToolKit
- squareImage(PApplet, float, float, int, float, float, int[], boolean, int[]) - Static method in class engine.util.ToolKit
-
Returns an image of squared dimensions with a nice gradient (pixelated circle)
- start - Variable in class engine.util.Animator
- start() - Static method in class engine.util.Timer
-
Starts the timer in milliseconds
- start(boolean) - Static method in class engine.util.Timer
-
Starts the timer in either milliseconds or nanoseconds
- state - Variable in class engine.entity.entities.MultiState
- stdDev - Variable in class engine.neural.initializers.RandomNormal
- step(Vector, Vector) - Method in interface engine.neural.Network
- step(Vector, Vector) - Method in class engine.neural.networks.Convolutional
- step(Vector, Vector) - Method in class engine.neural.networks.DeepQ
- step(Vector, Vector) - Method in class engine.neural.networks.Evolutionary
- step(Vector, Vector) - Method in class engine.neural.networks.Feedforward
- step(Vector, Vector) - Method in class engine.neural.networks.Recurrent
- step(Vector, Vector) - Method in class engine.neural.networks.Transformer
- subCol(int, float[]) - Method in class engine.neural.Matrix
- subMatrix(float[]) - Method in class engine.neural.Matrix
- subRow(int, float[]) - Method in class engine.neural.Matrix
- subXY(Point) - Method in class engine.util.Point
- swapCol(int, int) - Method in class engine.neural.Matrix
- swapRow(int, int) - Method in class engine.neural.Matrix
- SWORD_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
- Sword8d - Class in engine.entity.abilities
- Sword8d() - Constructor for class engine.entity.abilities.Sword8d
- Sword8d(int) - Constructor for class engine.entity.abilities.Sword8d
- Sword8d(int[]) - Constructor for class engine.entity.abilities.Sword8d
All Classes and Interfaces|All Packages