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S

saveNetwork(String) - Method in interface engine.neural.Network
 
saveNetwork(String) - Method in class engine.neural.networks.Convolutional
 
saveNetwork(String) - Method in class engine.neural.networks.DeepQ
 
saveNetwork(String) - Method in class engine.neural.networks.Evolutionary
 
saveNetwork(String) - Method in class engine.neural.networks.Feedforward
 
saveNetwork(String) - Method in class engine.neural.networks.Recurrent
 
saveNetwork(String) - Method in class engine.neural.networks.Transformer
 
scale - Variable in class engine.entity.movement.EightDirectional
 
scale(int, float) - Method in class engine.neural.Matrix
 
scale(int, int, float) - Method in class engine.neural.Matrix
 
scaleCol(int, float) - Method in class engine.neural.Matrix
 
scaleCol(int, float[]) - Method in class engine.neural.Matrix
 
scaleMatrix(float) - Method in class engine.neural.Matrix
 
scaleMatrixReturn(float) - Method in class engine.neural.Matrix
 
scaleRow(int, float) - Method in class engine.neural.Matrix
 
scaleRow(int, float[]) - Method in class engine.neural.Matrix
 
search(String, Scanner) - Method in class engine.neural.networks.Feedforward
Function for finding and initializing network params
sent - Variable in class engine.entity.abilities.Interact8d
 
sent - Variable in class engine.entity.abilities.Sword8d
 
sentTrigger() - Method in class engine.entity.abilities.Interact8d
 
sentTrigger() - Method in class engine.entity.abilities.Sword8d
 
sentTrigger() - Method in class engine.entity.Ability
Only override this if you want to create an interaction
Serializable - Interface in engine.data
 
Serialize(Object) - Method in interface engine.data.Serializer
 
Serializer - Interface in engine.data
 
set(int, float) - Method in class engine.neural.Matrix
 
set(int, float) - Method in class engine.neural.Vector
 
set(int, int, float) - Method in class engine.neural.Matrix
 
set(Point) - Method in class engine.util.Point
 
setActive(boolean) - Method in class engine.entity.abilities.Interact8d
 
setActive(boolean) - Method in class engine.entity.abilities.Sprint8d
 
setActive(boolean) - Method in class engine.entity.abilities.Sword8d
 
setActive(boolean) - Method in class engine.entity.abilities.Walk8d
 
setActive(boolean) - Method in class engine.entity.Ability
 
setAnim(PImage, Move, int, int, int) - Method in class engine.util.Animator
 
setAnim(PImage, Move, int, int, int, boolean) - Method in class engine.util.Animator
 
setAnimSpeed(int) - Method in class engine.util.Animator
 
setApp(PApplet) - Static method in class engine.util.ToolKit
 
setCanChange(boolean) - Method in class engine.entity.movement.EightDirectional
 
setCol(int, float) - Method in class engine.neural.Matrix
 
setCol(int, float[]) - Method in class engine.neural.Matrix
 
setDir(int) - Method in class engine.entity.Move
 
setDir(int) - Method in class engine.entity.movement.BiDirectional
 
setDir(int) - Method in class engine.entity.movement.EightDirectional
 
setDir(int) - Method in class engine.entity.movement.Interaction
 
setDir(int) - Method in class engine.entity.movement.ObjectAffected
 
setDir(int) - Method in class engine.entity.movement.PlatformerSimple
 
setDoubSpeed() - Method in class engine.entity.movement.EightDirectional
 
setForceWalk(boolean) - Method in class engine.entity.movement.EightDirectional
 
setHalfSpeed() - Method in class engine.entity.movement.EightDirectional
 
setHelper(float, boolean) - Method in class engine.entity.movement.EightDirectional
 
setIdle(boolean) - Method in class engine.entity.Move
 
setIdle(boolean) - Method in class engine.entity.movement.BiDirectional
 
setIdle(boolean) - Method in class engine.entity.movement.EightDirectional
 
setIdle(boolean) - Method in class engine.entity.movement.Interaction
 
setIdle(boolean) - Method in class engine.entity.movement.ObjectAffected
 
setIdle(boolean) - Method in class engine.entity.movement.PlatformerSimple
 
setKey(int, boolean) - Static method in class engine.util.ToolKit
 
setKeys(int) - Method in class engine.entity.Ability
 
setKeys(int[]) - Method in class engine.entity.Ability
 
setMatrix(float) - Method in class engine.neural.Matrix
 
setMatrix(float[]) - Method in class engine.neural.Matrix
 
setNormSpeed() - Method in class engine.entity.movement.EightDirectional
 
setOverDir(int) - Method in class engine.entity.Entity
 
setOverState(boolean) - Method in class engine.entity.Entity
 
setRow(int, float) - Method in class engine.neural.Matrix
 
setRow(int, float[]) - Method in class engine.neural.Matrix
 
setSwing(Move, boolean) - Method in class engine.entity.abilities.Sword8d
 
settings() - Method in class engine.Main
 
settings() - Method in class test.Test_Neural
 
setup() - Method in class engine.Main
 
setup() - Method in class test.Test_Neural
 
setX(float) - Method in class engine.entity.Entity
 
setX(float) - Method in class engine.entity.movement.EightDirectional
 
setX(float) - Method in class engine.physics.Vector2D
 
setX(float) - Method in class engine.util.Point
 
setX(Point) - Method in class engine.util.Point
 
setXY(float, float) - Method in class engine.entity.Entity
 
setXY(float, float) - Method in class engine.util.Point
 
setXY(Point) - Method in class engine.util.Point
 
setY(float) - Method in class engine.entity.Entity
 
setY(float) - Method in class engine.entity.movement.EightDirectional
 
setY(float) - Method in class engine.physics.Vector2D
 
setY(float) - Method in class engine.util.Point
 
setY(Point) - Method in class engine.util.Point
 
SGD - Class in engine.neural.optimizers
 
SGD(float) - Constructor for class engine.neural.optimizers.SGD
 
SGDMomentum - Class in engine.neural.optimizers
 
SGDMomentum(float, float) - Constructor for class engine.neural.optimizers.SGDMomentum
 
sharpen(PApplet, PImage, int[], int[]) - Static method in class engine.util.ToolKit
ngl gang i forgot what this one does, I think it was supposed to replace colors with more range
show() - Method in class engine.entity.entities.Interaction
 
show() - Method in class engine.entity.entities.Wall
 
show() - Method in class engine.entity.Entity
 
showHitBox() - Method in class engine.entity.movement.EightDirectional
 
showXY - Variable in class engine.entity.Entity
 
Sigmoid - Class in engine.neural.activations
 
Sigmoid() - Constructor for class engine.neural.activations.Sigmoid
 
Slider - Class in engine.menu
 
Slider() - Constructor for class engine.menu.Slider
 
SoftBody - Class in engine.physics
 
SoftBody() - Constructor for class engine.physics.SoftBody
 
Softmax - Class in engine.neural.activations
 
Softmax() - Constructor for class engine.neural.activations.Softmax
 
speed - Variable in class engine.entity.movement.PlatformerSimple
 
Spring - Class in engine.physics
 
Spring() - Constructor for class engine.physics.Spring
 
SPRINT_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
 
Sprint8d - Class in engine.entity.abilities
 
Sprint8d() - Constructor for class engine.entity.abilities.Sprint8d
 
Sprint8d(int) - Constructor for class engine.entity.abilities.Sprint8d
 
Sprint8d(int[]) - Constructor for class engine.entity.abilities.Sprint8d
 
squareImage(PApplet, float, float, int, float, float) - Static method in class engine.util.ToolKit
 
squareImage(PApplet, float, float, int, float, float, int[]) - Static method in class engine.util.ToolKit
 
squareImage(PApplet, float, float, int, float, float, int[], boolean) - Static method in class engine.util.ToolKit
 
squareImage(PApplet, float, float, int, float, float, int[], boolean, int[]) - Static method in class engine.util.ToolKit
Returns an image of squared dimensions with a nice gradient (pixelated circle)
start - Variable in class engine.util.Animator
 
start() - Static method in class engine.util.Timer
Starts the timer in milliseconds
start(boolean) - Static method in class engine.util.Timer
Starts the timer in either milliseconds or nanoseconds
state - Variable in class engine.entity.entities.MultiState
 
stdDev - Variable in class engine.neural.initializers.RandomNormal
 
step(Vector, Vector) - Method in interface engine.neural.Network
 
step(Vector, Vector) - Method in class engine.neural.networks.Convolutional
 
step(Vector, Vector) - Method in class engine.neural.networks.DeepQ
 
step(Vector, Vector) - Method in class engine.neural.networks.Evolutionary
 
step(Vector, Vector) - Method in class engine.neural.networks.Feedforward
 
step(Vector, Vector) - Method in class engine.neural.networks.Recurrent
 
step(Vector, Vector) - Method in class engine.neural.networks.Transformer
 
subCol(int, float[]) - Method in class engine.neural.Matrix
 
subMatrix(float[]) - Method in class engine.neural.Matrix
 
subRow(int, float[]) - Method in class engine.neural.Matrix
 
subXY(Point) - Method in class engine.util.Point
 
swapCol(int, int) - Method in class engine.neural.Matrix
 
swapRow(int, int) - Method in class engine.neural.Matrix
 
SWORD_EIGHT_DIR - Enum constant in enum class engine.entity.enums.Abilities
 
Sword8d - Class in engine.entity.abilities
 
Sword8d() - Constructor for class engine.entity.abilities.Sword8d
 
Sword8d(int) - Constructor for class engine.entity.abilities.Sword8d
 
Sword8d(int[]) - Constructor for class engine.entity.abilities.Sword8d
 
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