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P

p - Variable in class engine.entity.movement.EightDirectional
 
p - Variable in class engine.Main
 
page - Variable in class engine.menu.Page
 
Page - Class in engine.menu
 
Page() - Constructor for class engine.menu.Page
 
PageElement - Class in engine.menu
 
PageElement() - Constructor for class engine.menu.PageElement
 
Paint - Class in engine.app
 
Paint() - Constructor for class engine.app.Paint
 
Particle - Class in test
 
Particle(float, float, float) - Constructor for class test.Particle
 
Particle(float, float, float, float, float) - Constructor for class test.Particle
 
Particle(float, float, float, float, float, float, float) - Constructor for class test.Particle
 
Particle(float, float, float, float, float, float, float, int[]) - Constructor for class test.Particle
 
path - Variable in class test.Path
 
Path - Class in test
 
Path() - Constructor for class test.Path
 
Path(float[]) - Constructor for class test.Path
 
Path(float[][]) - Constructor for class test.Path
 
Path(float, float) - Constructor for class test.Path
 
Path(Point) - Constructor for class test.Path
 
Path(Point[]) - Constructor for class test.Path
 
Path(ArrayList<Point>) - Constructor for class test.Path
 
Path(Path) - Constructor for class test.Path
 
pathLength() - Method in class test.Path
 
pixelate(PApplet, int) - Static method in class engine.util.ToolKit
 
pixelate(PApplet, int, float, float, float, float) - Static method in class engine.util.ToolKit
Takes a chunk of the PApplet and pixelates it, automatically drawing it over the given area of PApplet
pixelate(PApplet, PImage, int) - Static method in class engine.util.ToolKit
 
pixelate(PApplet, PImage, int, float, float, float, float) - Static method in class engine.util.ToolKit
Takes a chunk of an image and pixelates it, automatically drawing it over the given area of the image
PLATFORM - Enum constant in enum class engine.entity.enums.Moves
 
PlatformerComplex - Class in engine.entity.movement
 
PlatformerComplex() - Constructor for class engine.entity.movement.PlatformerComplex
 
PlatformerSimple - Class in engine.entity.movement
 
PlatformerSimple() - Constructor for class engine.entity.movement.PlatformerSimple
 
Player - Class in engine.entity.entities
 
Player(Room, PImage, Move, Ability[], int[][], int[]) - Constructor for class engine.entity.entities.Player
 
PLAYER - Enum constant in enum class engine.entity.enums.Entities
 
PlayerColorTints - Variable in class engine.Main
 
PlayerSpriteLayers - Variable in class engine.Main
 
pLineCollide(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
Checks if two parallel lines are colliding (useful for rectangle collision)
Point - Class in engine.util
 
Point() - Constructor for class engine.util.Point
 
Point(float) - Constructor for class engine.util.Point
 
Point(float[]) - Constructor for class engine.util.Point
 
Point(float, float) - Constructor for class engine.util.Point
 
Point(Point) - Constructor for class engine.util.Point
 
pointCircCollide(float, float, float, float, float) - Static method in class engine.util.ToolKit
 
pointRectCollide(float, float, float, float, float, float) - Static method in class engine.util.ToolKit
 
pointRectCollideNotExact(float, float, float, float, float, float) - Static method in class engine.util.ToolKit
 
popApp() - Static method in class engine.util.ToolKit
 
preActivations - Variable in class engine.neural.networks.Feedforward
 
PreCompile(PApplet, PImage, int[][]) - Static method in class engine.util.ToolKit
Precompiles the layers and colors of an image into a list
predict(Vector) - Method in interface engine.neural.Network
 
predict(Vector) - Method in class engine.neural.networks.Convolutional
 
predict(Vector) - Method in class engine.neural.networks.DeepQ
 
predict(Vector) - Method in class engine.neural.networks.Evolutionary
 
predict(Vector) - Method in class engine.neural.networks.Feedforward
 
predict(Vector) - Method in class engine.neural.networks.Recurrent
 
predict(Vector) - Method in class engine.neural.networks.Transformer
 
printMatrices(Matrix[]) - Method in class engine.neural.networks.Feedforward
 
Projectile - Class in engine.entity.entities
 
Projectile(float, float, float, float, Entity) - Constructor for class engine.entity.entities.Projectile
 
PROJECTILE - Enum constant in enum class engine.entity.enums.Entities
 
propagate() - Method in class engine.neural.Matrix
 
propagate(float) - Method in class engine.neural.Matrix
 
PSystem - Class in test
 
PSystem() - Constructor for class test.PSystem
 
PSystem(Particle[]) - Constructor for class test.PSystem
 
pushApp() - Static method in class engine.util.ToolKit
 
pushBack(int[], int) - Static method in class engine.util.ToolKit
 
pushBack(T[], T) - Static method in class engine.util.ToolKit
 
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