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P
- p - Variable in class engine.entity.movement.EightDirectional
- p - Variable in class engine.Main
- page - Variable in class engine.menu.Page
- Page - Class in engine.menu
- Page() - Constructor for class engine.menu.Page
- PageElement - Class in engine.menu
- PageElement() - Constructor for class engine.menu.PageElement
- Paint - Class in engine.app
- Paint() - Constructor for class engine.app.Paint
- Particle - Class in test
- Particle(float, float, float) - Constructor for class test.Particle
- Particle(float, float, float, float, float) - Constructor for class test.Particle
- Particle(float, float, float, float, float, float, float) - Constructor for class test.Particle
- Particle(float, float, float, float, float, float, float, int[]) - Constructor for class test.Particle
- path - Variable in class test.Path
- Path - Class in test
- Path() - Constructor for class test.Path
- Path(float[]) - Constructor for class test.Path
- Path(float[][]) - Constructor for class test.Path
- Path(float, float) - Constructor for class test.Path
- Path(Point) - Constructor for class test.Path
- Path(Point[]) - Constructor for class test.Path
- Path(ArrayList<Point>) - Constructor for class test.Path
- Path(Path) - Constructor for class test.Path
- pathLength() - Method in class test.Path
- pixelate(PApplet, int) - Static method in class engine.util.ToolKit
- pixelate(PApplet, int, float, float, float, float) - Static method in class engine.util.ToolKit
-
Takes a chunk of the PApplet and pixelates it, automatically drawing it over the given area of PApplet
- pixelate(PApplet, PImage, int) - Static method in class engine.util.ToolKit
- pixelate(PApplet, PImage, int, float, float, float, float) - Static method in class engine.util.ToolKit
-
Takes a chunk of an image and pixelates it, automatically drawing it over the given area of the image
- PLATFORM - Enum constant in enum class engine.entity.enums.Moves
- PlatformerComplex - Class in engine.entity.movement
- PlatformerComplex() - Constructor for class engine.entity.movement.PlatformerComplex
- PlatformerSimple - Class in engine.entity.movement
- PlatformerSimple() - Constructor for class engine.entity.movement.PlatformerSimple
- Player - Class in engine.entity.entities
- Player(Room, PImage, Move, Ability[], int[][], int[]) - Constructor for class engine.entity.entities.Player
- PLAYER - Enum constant in enum class engine.entity.enums.Entities
- PlayerColorTints - Variable in class engine.Main
- PlayerSpriteLayers - Variable in class engine.Main
- pLineCollide(float, float, float, float, float, float, float, float) - Static method in class engine.util.ToolKit
-
Checks if two parallel lines are colliding (useful for rectangle collision)
- Point - Class in engine.util
- Point() - Constructor for class engine.util.Point
- Point(float) - Constructor for class engine.util.Point
- Point(float[]) - Constructor for class engine.util.Point
- Point(float, float) - Constructor for class engine.util.Point
- Point(Point) - Constructor for class engine.util.Point
- pointCircCollide(float, float, float, float, float) - Static method in class engine.util.ToolKit
- pointRectCollide(float, float, float, float, float, float) - Static method in class engine.util.ToolKit
- pointRectCollideNotExact(float, float, float, float, float, float) - Static method in class engine.util.ToolKit
- popApp() - Static method in class engine.util.ToolKit
- preActivations - Variable in class engine.neural.networks.Feedforward
- PreCompile(PApplet, PImage, int[][]) - Static method in class engine.util.ToolKit
-
Precompiles the layers and colors of an image into a list
- predict(Vector) - Method in interface engine.neural.Network
- predict(Vector) - Method in class engine.neural.networks.Convolutional
- predict(Vector) - Method in class engine.neural.networks.DeepQ
- predict(Vector) - Method in class engine.neural.networks.Evolutionary
- predict(Vector) - Method in class engine.neural.networks.Feedforward
- predict(Vector) - Method in class engine.neural.networks.Recurrent
- predict(Vector) - Method in class engine.neural.networks.Transformer
- printMatrices(Matrix[]) - Method in class engine.neural.networks.Feedforward
- Projectile - Class in engine.entity.entities
- Projectile(float, float, float, float, Entity) - Constructor for class engine.entity.entities.Projectile
- PROJECTILE - Enum constant in enum class engine.entity.enums.Entities
- propagate() - Method in class engine.neural.Matrix
- propagate(float) - Method in class engine.neural.Matrix
- PSystem - Class in test
- PSystem() - Constructor for class test.PSystem
- PSystem(Particle[]) - Constructor for class test.PSystem
- pushApp() - Static method in class engine.util.ToolKit
- pushBack(int[], int) - Static method in class engine.util.ToolKit
- pushBack(T[], T) - Static method in class engine.util.ToolKit
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